Hello!
We are experiencing an issue with cheaters spamming cloudscript requests to playfab servers and getting unwarranted amount of items,
We've tried to set a cooldown for this script by writing the last script call time to the player data, but that doesn't work because spammed scripts are executed in parallel and by the time 1st script is done writing it's time, most of the other scripts have already read the previous data and concluded that it's safe to continue.
Do you have any functionality or suggestions on how to combat this behavior?
Thanks!