Hey there.
Consider the following situation: I have an AI (our global Player) that every player can play against it. I want to update the AI statistics after every game against users. With a high number of users, we will always have some games ending at the approximately same time so in this scenario calling the updated statistics for AI can have race conditions. I want to be sure all the function calls receives by the server but get run in a sequential way and not concurrently. Can you help me with that, please?
Many thanks for considering my request.