I've sucessfully got a UE4 Dedicated Server hosted on PlayFab. On the client side, I've also been able to call "LoginWithCustomID", then "MatchMake" or "StartGame" on the client to connect to the dedicated server.
My question is now what exactly is the correct flow for connecting the client to the dedicated server, and ultimately launching the game on client side? This tutorial indicates that there needs to be calls to "RedeemMatchmakerTicket" and "NotifyMatchmakerPlayerLeft" on server side, but when should those calls happen? What is the general workflow and call flow for those HTTP requests?
Basically, what I'm doing right now is this:
1. UE4 Dedicated Server running on Playfab
2. Client code calls "LoginWithCustomID"
3. Client code calls "StartGame"
4. ???? Then what????? Should the server code be calling now? When do I redeem the match ticket on server side? How does the match ticket that only exists on clients get passed to server?