TitleID: 88F85
Repro steps: 1. Have a client request a multiplayer server. 2. Turn off the client's internet. Our game server waits 1 minute for a player to connect before calling Unity's Application.Quit(). Expected behavior: Server state goes to standby. Actual behavior: Server state stuck active.
[1]: /storage/attachments/5862-capture15.png
[2]: /storage/attachments/5863-capture16.png