I have some unused/excluded code and text in my legacy CloudScript functions, in my Azure functions and in my client code in Visual Studio and I don't know if it is necessary to remove all this code and text before uploading my project to the Apple App Store and Google Play Store.
For example, I have this excluded code in a legacy CloudScript function:
handlers.MyTest = function (args, context)
{
...
// example for blocked players
// var myObjectplcu = amountblockedplayerskeys.Data[key];
// var jsonitemskeysplcu = Object.keys(myObjectplcu);
// var jsonitemsvaluesplcu = Object.values(myObjectplcu);
...
Does unused/excluded code and text slow down my title and CloudScript functions? Does it cost me more money if I would have many unused/excluded code and text in a published game?