Hi,
we have noticed in our mobile game that many players prefer to save their save games in the cloud rather than locally on the device. So they don't get lost, but so they are also can use them on multiple devices / transfer to new devices.
However, our save games are on average 100kb per player. We therefore wanted to always save the save games to the PlayerTitle data and download them when the game starts and update them every 30 seconds. Also the playfab limits looks good for that.
But we have now found that with our plan we are currently paying $1.40 per GB (Storage). If we have 10,000 new installs every day, the storage will increase by 1gb every day. It will quickly become very expensive for us.
On Azure Blobe Storage (even Premium plan) we pay $75 for 500GB, on Playfab it would be $700. Did we miss something there? Why is it so much expensive on PlayFab? We are now thinking of storing all the save games in Blob Storage and only storing the SAS token in the player title. And the client saves and loads the save games itself from the blob storage.
Of course, it takes a bit more effort to implement, but it's probably necessary given the price difference. Or have we misunderstood something?
Thank you!
Kind regards,
Stefan