We were recently adding a few new CloudScript Function Azure hooks when we noticed the client was getting this error back from CloudAPI::ExecuteFunction() in our UE4 game client for one of our new functions:
"No function named UpdateCharacterAbilityChoice was found to execute"
After verifying that end point was setup correctly in Azure, registered in the PlayFab game console (at https://developer.playfab.com/en-us/r/t/<title_id>/automation/cloud-script/function), and calling the new function directly on Azure via PostMan we weren't sure what else was wrong. As an experiment we deleted another registered function we weren't using anymore on the theory that it was a Function limit. Sure enough, the call to UpdateCharacterAbilityChoice started working. We are currently sitting at 12 registered functions. Is that the Free Tier limit? I haven't been able to find any documentation calling this out as a specific limit.
Thanks!
Brendan Walker
Polyarc | Engineering
,We were recently adding a few new CloudScript Function Azure hooks when we noticed the client was getting this error back from CloudAPI::ExecuteFunction() in our UE4 game client for one of our new functions:
"No function named UpdateCharacterAbilityChoice was found to execute"
After verifying that end point was setup correctly in Azure, registered in the PlayFab game console (at ), and calling the new function directly on Azure via PostMan we weren't sure what else was wrong. As an experiment we deleted another registered function we weren't using anymore on the theory that it was a Function limit. Sure enough, the call to UpdateCharacterAbilityChoice started working. We are currently sitting at 12 registered functions. Is that the Free Tier limit? I haven't been able to find any documentation calling this out as a specific limit.
Thanks!
Brendan Walker
Polyarc | Engineering