Hi!
I need to send a struct with ghost data over to Playfab. After the serialization the total size of the struct is 244kb and I wanted to ask. Is this too much or there are some general rules that I should follow when doing this?
I know I can see limits and stuff on the settings but I wanted just to understand WHEN generally is too much. Some best practice, for example "send a struct of 1mb is too much" etc.
In my game I have to send a struct at the end of the race and retrieve 3 ( for three ghost players) when the game begin.
Thanks! Hope my request is clear for you guys :D