When we try and get the player list from another player through cloudscript, it always returns 0 in the list.
However, it works if we use our own playfabID? Why would this be happening?
Have even tested manually entering a platfabID on our cloudscript:
var getPlayerFriendsRequest = { "PlayFabId": "xyzplayfabID" }; var friendData = server.GetFriendsList(getPlayerFriendsRequest); var message = friendData;