Hi, I am trying to set up Account Recovery for Emails by following this tutorial: https://docs.microsoft.com/en-us/gaming/playfab/features/engagement/emails/using-email-templates-to-send-an-account-recovery-email
I am on Step 4. In the SendCustomAccountRecoveryEmail function looking at the line
PlayFabServerAPI.SendCustomAccountRecoveryEmail
Unity does not recognize PlayFabServerAPI. I know I can fix this by going to the PlayFab Editor Extension tab in Unity and enabling the ServerAPI but I read that if I do this I end up exposing the DeveloperSecretKey which would cause some very serious security issues and render the application unreleasable.
I also read that CloudScripts have access to the Server API so my solution was to create a CloudScript that would call the PlayFabServerAPI.SendCustomAccountRecoveryEmail instead so that I don't have to enable the ServerAPI to circumvent the security issues.
Unfortunately, when I went to execute the CloudScript in Unity I got an error stating that the client must be logged in to execute a CloudScript. This is a problem because I'm trying to send a Recovery Email meaning the user is not logged in.
My question is, Is there a way to execute a CloudScript without being logged in? or Am I doing this the wrong way and is there a different way I should go about it?
Thank You for your time!
,I'm trying to implement an Email Recovery system using this tutorial: https://docs.microsoft.com/en-us/gaming/playfab/features/engagement/emails/using-email-templates-to-send-an-account-recovery-email
I am on Step 4. I'm stuck on the part In the SendCustomAccountRecoveryEmail function where we run the PlayFabServerAPI.SendCustomAccountRecoveryEmail call.
The PlayFabServerAPI is not recognized so I can not make this call. I can always go to the PlayFab Editor Extension tab in Unity and Enable the Server API but I read that this exposes the DeveloperSecretKey which brings with it some serious security issues so that is not an option.
I read that CloudScripts have access to the ServerAPI functionality and so I thought I could execute the Code in Part 4 of the tutorial in a CloudScript and just execute the CloudScript from the client side.
What ended up happening is that I got an error that states that a client can not execute a CloudScript while not logged in. Which because the user is trying to reset their password, they would not be logged in.
So my question is, is there a way to Execute a CloudScript without being logged in? Or am I just doing this wrong and if so is there a better way to do it?