Hello.
I have been signin with GooglePlay in Unity Currently,
when testing on a Korean user's mobile phone, it is normally subscribed.
but, No profile has been created for users accessing overseas.
Failed to determine specific error.
When I checked Google API calls, the web client calls are still coming to zero a day later.
How do I know if I'm checking it normally connected right now?
I used
Indie.
Google SignIn (GPG) + PlayFab (Unity).