Hello. We are planning a migration of our game backend to Playfab. We're doing R&D right now, running basic tests and everything looks great so far.
I have a fundamental question regarding data management: is not possible in Playfab to store data other than in key/value pairs, in the predefined places?
We have hard title data, and we also persist mutable player information. Progression, unlocked content, and so on, a sort of live "savegame" which means we have tables of arbitrary lenght, containing data such as lists of stuff, non-linear story progression, etc. Not that complex, but far exceeds what a single table of keys and values can offer.
There is no alternative to this? Whats the idea for cases like this, to have a separate database aside from Playfab?
Also one more question: there are no data import procedures that we can make use of? I noted that the official recommendation is to migrate the data through the game client, that remains the same?
Thanks in advance for any assistance.