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Question by mr-jonix · Aug 23, 2017 at 07:16 AM · limits

Limits for Pro tier

I am unable to find information on what the limits are (exact numbers) for Pro tier anywhere. Am I missing something?

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Thomas LAURENT

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Answer by Brendan · Aug 23, 2017 at 07:18 AM

Quick April 2020 update: In the new pricing model, all titles have the higher limits listed below, and we'll be monitoring to see where we can increase them further.

[Edited: Updated to include limits for Entity and Group feautres, and updated the date.]

[Also edited to clarify Indie tier.]

Additional: First, please note that the Indie tier and the Professional tier have the same limits. When you hit 100K MAU in the Indie tier, you automatically convert to Professional tier. Basically, Indie tier is the Pro tier, but with no service level agreement (SLA) or private support, and only for titles under 100K MAU. These limits are also the base for any Enteprise tier agreement, though Enterprise contracts are custom and can include higher limits.

No, you're not missing anything. We'll be posting an update shortly with more details. In the short term, here are the key differences as of May 26, 2018:

Pro and Indie tier can use our tickets support. Free tier support is via the forums (hard to expand the team to account for additional one-on-one time where we have no revenue).

Some other key differences:

Economy: Catalog (3000 items in pro vs 250 in free, 1500 inventory items in player accounts vs 100)

Statistics/Leaderboards: 300 vs 25, prize table ranks awarded (1,000 vs 10)

Cloud Script: Execution time (10 seconds vs 4.5 for Client/Server API-initiated handlers), API call limit (25 vs 15), script size (1M vs 50K)

PlayStream-triggered Cloud Script: API call limit (5 vs 3)

Live ops: User segmentation (100 segments vs 10), action triggers (100 vs 3), A/B tests (25 vs 1)

Analytics: Event history (30 days vs 7), event body size (10K vs 1K), task processing speed (100 processing units per second vs 10), concurrent tasks (5 vs 1)

Tasks: Number of tasks that can be created (25 vs 5)

Data: User/Character (300K vs 10K for the Value size, 10 Keys vs 5), Title Data (1M vs 20K for Value size, 1000 keys vs 50), Shared Group Data (300K vs 1K for the Value size, 10 Keys vs 5), Title Data (1M vs 20K for Value size, 1000 keys vs 50)

Entities: Title/Publisher Objects (10 vs 3 objects, 2K vs 1K size), Player (Title and Master)/Character/Group Objects (5 vs 3 objects, 1K vs 500 bytes size), Entity Files (10 vs 1 count - all Entity types, 50TB total storage vs 1GB)

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mr-jonix
FranklinChen
Thomas LAURENT

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avatar image mr-jonix · Aug 24, 2017 at 09:19 AM 0
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Thank you! That is what I needed to know.

avatar image jofraarcher · Apr 21, 2019 at 07:06 PM 0
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thanks fo rthe solution.

avatar image giacomopmariani · May 29, 2019 at 01:23 PM 0
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Which one of these limits apply to Indie Studio tier?

avatar image Brendan ♦♦ giacomopmariani · May 29, 2019 at 10:43 PM 0
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As stated in the post, the paid tier limits are for all paid tiers, including Indie.

avatar image Max Guernsey, III · Jul 04, 2019 at 08:49 PM 0
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Does the ~30k Cloud Script arguments limit get lifted at all?

avatar image assolutoracingofficial · Apr 28, 2020 at 11:52 PM 0
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Thanks for update Brendan. With the new pricing system, does the limit for number of currencies you can setup from "Economy" change?

avatar image Brendan ♦♦ assolutoracingofficial · Apr 29, 2020 at 12:00 AM 1
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The limits listed above for the Pro tier are the default limits for all titles in the new pricing system, even if they're still in Development Mode. For virtual currencies, it's 10. If you need more than that, let us know by opening a ticket with our support team and we can work with you on that.

avatar image assolutoracingofficial Brendan ♦♦ · May 01, 2020 at 06:21 AM 0
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Got it Bredan. Thanks.

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