When I use Game Manager, the result of the CloudScript function returns a valid FunctionResult, but in Unity FunctionResult is null when I check a successful ExecuteCloudScriptResult.
When I use Game Manager, the result of the CloudScript function returns a valid FunctionResult, but in Unity FunctionResult is null when I check a successful ExecuteCloudScriptResult.
Actually, nevermind. I figured it out. Thanks.
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