Seeing the word "legacy" makes me anxious about starting a new project targeting the legacy multiplayer server hosting service.
Is this service expected to be supported long term?
I'm asking because we are using UE4, and packaging the GSDK is proving to be quite a hassle (UE4 has its own build system which doesn't integrate well with nuget). In comparison, with the legacy multiplayer servers we can just use the Playfab SDK Plugin for Unreal (which doesn't support Thunderhead AFAIK) which makes it much easier.
Thank you for the great service!
,Seeing the word "legacy" makes me a bit anxious about starting development on our new project targeting the legacy multiplayer system.
Should new games target Thunderhead, or are legacy servers expected to be supported long term?
I'm asking since we are using UE4, and packaging the C++ GSDK is proving to be quite a hassle, compared to the possibility of using the pre-packaged UE4 Plugin you provide (which does not handle Thunderhead hosting, AFAIK).