Hi!
I`m developing low-monetized game with MAU supposed to be 200-400k.
I`m looking at few BaaS and PlayFab too, trying to prognose my budget.
Server operations are typical for match-3 game:
it has few hundreds level so I want to store highscore for each of them (probably using CloudScript and limit with 10kb) and store user profile - quantity of currency, boosters, lives.
Interaction between friends is sending/requesting lives.
Which limits i`l meet at first with such kind of client-server interaction? As I see there is no MAU limit so I`m trying to figure out which limits are critycal for me in free tier (like API calls etc.) and how much it will costs for me to upgrade just this limits.
Second question - am I own data using PlayFab? I mean if I want to use another BaaS in future can I download my users database with their profiles?