Hi,
I have written my lobby server for development purposes in nodejs, which is running on an aws linux instance, its http calls based..
The lobby is quite simple, first player connects, a sharedgroup is created, filled with data to represent a new game. SharedID is returned, and the player can take turn 1 while waiting for the lobby server to join a second player to the sharedgroup.
Or you can start a game v a nominated player.. similar flow of logic.
It takes about 5 seconds for a game create/join.
As i get closer to launch, I feel I may need to do something that's a bit more scale-able or robust than that. I've looked at the custom game server doco but just not getting how to translate my code into that. I'm not using unity. (xamarin / vs17)
Can someone point me at a solution/strategy?