I'm working on a cloud save feature for my game and the issue I am having is that the saved game JSON string is larger than then maximum of 10000 bytes to save to UpdatePlayerData. It started out as 37k and I've reduced it to 24k by removing unnecessary save values and converting int to bytes and such.
I need to save about 55 objects max so what would be the best practice to accomplish this using PlayFab's services? Is there a service that offers more than 10k? Could I split the save up into multiple JSONs?