I'm making a game with Cocos Creator. I'd like to use Azure Playfab. Do you have any plans to launch a PlayFab module in the Cocos Store?
I'm making a game with Cocos Creator. I'd like to use Azure Playfab. Do you have any plans to launch a PlayFab module in the Cocos Store?
Currently, PlayFab doesn’t have plan to launch a PlayFab modules into Cocos Store. But since CocosCreator supports both JavaScript and TypeScript programming languages, you may refer to NodeJS quickstart - PlayFab | Microsoft Learn to install and use “playfab-sdk” in your project.
I tried following nodejs quick start through npm install, but cocoscreator doesn't support it.
I posted it on the forum of Cocos Creator, but I received an answer to make it through the corresponding native SDKs for Android and iOS native Plugin.
https://discuss.cocos2d-x.org/t/cocoscreator3-8-0-playfab-undefined/59447
Since CocosCreator using TypeScript which is a statically typed language, and it may require type declaration files (.d.ts files) to understand the structure of JavaScript modules, you may add a .d.ts files to the root of your project including declare module 'playfab-web-sdk'
to declare the ‘playfab-sdk’ module. Then you can refer to my working code:
import { _decorator, Component, Node, log} from 'cc';
const { ccclass, property } = _decorator;
import pf from 'playfab-sdk';
const PlayFab= pf.PlayFab as PlayFabModule.IPlayFab;
const clientApis=pf.PlayFabClient as PlayFabClientModule.IPlayFabClient;
let titleData={
titleId:"xxxx"
};
@ccclass('Test')
export class Test extends Component {
start() {
PlayFab.settings.titleId=titleData.titleId;
const loginRequest={
CustomId: "test",
CreateAccount: true
};
const loginCallback=(error:PlayFabModule.IPlayFabError,result:PlayFabModule.IPlayFabSuccessContainer<PlayFabClientModels.LoginResult>): void =>{
if(error!=null){
log("login failure");
}else{
log(result.data.PlayFabId);
}
};
clientApis.LoginWithCustomID(loginRequest,loginCallback);
}
update(deltaTime: number) {
}
}
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