I'll throw my vote in on this as well. Multiple column leaderboards are almost a necessity in today's games. Haven't seen a leaderboard with just a name and a single value since the old Atari arcade machines :) (Or at least not many)
-Larry
Hello! I really need the ability to show multiple types of data with the leaderboard, such as the name of the player, the picture of the player and a trophy for my game. I think this feature is a must have for PlayFab and I can't believe it is not there yet...
How many more votes do you need to start working on this feature?
The full set of profile information for all players is now available as part of leaderboards. Have a look at the ProfileConstraints parameter of the leaderboard queries.
Does this mean ShowStatistics is working now? (is still set to reserved for future development in the documentation)
Does this include grabbing Player Data (Title) Read-Only Data? I can't seem to find that one.
Also, is this included in Unreal 4 integration already?
No, player data is not part of the profile - only the elements you see in the API call are available from the profile. And yes, all our SDKs have access to this, including both flavors of Unreal (C++ and Blueprints).
Okay then maybe I just don't understand the answer - how can I fetch custom data along with leaderboards now? :)
We really just need a single property to be stored with each user to fetch along with the leaderboard. That could be an integer, but we'd really prefer it to be a string. The value should not be writable from the client, but readable.
I've taken a look at everything we can grab with the player profile constraints. The two things that caught my eye were AvatarUrl and Tags. As for AvatarUrl, it seems that clients might be able to change themselves whenever they want to, even if we don't explicitly offer that in our client (cheaters, hackers reading the Title ID). And tags seem to be used for segmentation.
Am I missing something?
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