It's great that CloudScript has log.debug() and log.info(), but when I try to execute helloWorld(), I don't know where the output of these calls goes to. Any help would be appreciated. Thanks!
It's great that CloudScript has log.debug() and log.info(), but when I try to execute helloWorld(), I don't know where the output of these calls goes to. Any help would be appreciated. Thanks!
All the log entries are returned in the LogStatement part of the response to the ExecuteCloudScript call (https://api.playfab.com/documentation/client/method/ExecuteCloudScript). We'll be providing additional debugging options for Cloud Script in future releases, as well.
Holy cow you respond fast. Thanks for the reply! I didn't get as quick a response on the Unity forums.
So, I call helloWorld via Run Cloudscript from GameManager, and I get a SUCCESS on the right side, of the page. But my OnOperationResponse handler doesn't fire in my client. I'm in the master server if that matters. Is there something I'm missing here?
Sorry, I have no idea how your code is organized. When are you calling OnOperationResponse? What do you mean concerning "master server"? Are you referring to the old Unity Master Server model?
Eh, I realize I'm mixing a lot of Photon terms. Apologies. I sort of figured out that running the Cloud Script from Game Manager won't invoke the handlers on the client, because calling ExecuteCloudScript from my client DOES invoke the handlers.
And is there any output of log in the Game Manager?
For example if CloudScript function is running from action?
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