I'm trying to get Json typed item data from playfab and create thoes item in unity.
and then, load inventory data, and work with with..
any ways for doing that??
I'm trying to get Json typed item data from playfab and create thoes item in unity.
and then, load inventory data, and work with with..
any ways for doing that??
If you're using one of our SDKs, you should be getting the player inventory back in the appropriate object (ItemInstance). If that's not what you need, could you provide more details on what you're seeing in the response to query the inventory versus what you need?
a. there is a item(kind of character thumbnail)
b. i have to preset the items and display them.
c. i get inventory data and check if item is purchased before.(and disable that)
maybe theres another option like having a json file for my entire item database and use it in game and also upload to playfab.
but what i want is getting entire itemdatabase (json or whatever) and create that in game on runtime.
so i dont have to updata my game everytime item is changed..
So, is it correct to say that your goal is to load the catalog of goods for the game at runtime, including all assets? Yes, that's definitely what our service is designed to enable. You can get the catalog using GetCatalogItems, and you can use our Content service to store all the assets you need for the items.
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