Hi.
Is there a limit on the number of items (not the size of the Key/Value pair) in the result dictionary GetUserDataResult.Data when I do a GetUserDataRequest() ?
When a player finish a specific level, he can drop something for every other player who will succeed the level later to see. For that to work, I had the stuff stored not in the player data but in a "fake" playfab player which is the level(with a specific TitleDisplayName so I can get its playfabID). This fake level player have one playerData key/value per true player who finish the level (or more if the player redo the level).
It works very well with our 50 test users but now I'm wondering what will happen if I have 1k/10k/100k players. Will I get a "GetUserDataResult.Data" collection with 1k/10k/100k key/value inside it in one single request ? Will it return something empty / return an error / return a capped collection ?
Is there a way to limit the result count of data inside the request (make a request for the first 100 data, another for the next 100 ...) OR get a specific size of collection of randomly picked data ?
Thanks!
Tom