Hello Playfab Team!
Unless I really did not understand how multiplayer servers work, I think something is off with the hourly rates calculations.
You bill depending on number of Core used per hour. This is fine. So if I run a 2-Cores VM for 10 hours, I will be billed for 20 hours or cores.
What I understood is that you can set up multiple Servers per VM, so if a 2-Cores VM can handle 5 servers, then I would be able to run 5 instances of my games using a single 2-Cores VM. So, in that case, running 5 servers (Standby OR active) on a 2-Cores VM for 10 hours, I would be billed 20 hours.
When setting up a build as per below picture, using a 2-Cores VM with a 5 servers per VM setting, if I add a region with 5 standing by server and a 5 Max Servers, I need only 1 VM (2 cores) to run. So for this region, I should be billed at the exact hourly rate of 1 2-cores VM ($0.1965/h) in the below example.
For whatever reason, the estimated base hourly rate is displayed like every server would require its own VM to run, so in this example $0.98/h when it should be, unless I misunderstood something, $0.1965/h, and if I put [6,10] stand by servers, then it should be 0.393$.
Is this a bug or not? I would be extremely surprised if not.
Thanks in advance for your feedback,
Calixte