Hello,
I was following this repo to get my game working PlayFab Unity and now I have one problem. I developed my build and put it on the server, and then using method
PlayFabMultiplayerAPI.RequestMultiplayerServer
I requested server and connected one player to the game. Then, on the other PC on the other network(to make sure it is working via server) I have connected to the same server. Both players can see each other, my chat system is working and players can communicate, but server I am using is in Standby mode and shows players count 0.
On server side I am using
PlayFabMultiplayerAgentAPI.UpdateConnectedPlayers
and I have tested it multiple times. Server can see both players, (eg. when I used 3rd PC it loaded previous 2 players).
Have you got any ideas what am I doing wrong or what should I do to make it work like it should?