Hello
I need a good way to go through all the players daily doing these procedures:
-grab the player title data
-make some HTTP post JSON data Calls to a graphql server
-process the response into JSON data format
-update the player title data appropriately with the json data
it works fine but the graphql database for the user can be quite large with 1000 items as a possibility.
This takes around 10 seconds to perform in functions/playfab.
I can split the calls up seperately (for example 10 different calls with 100 items each) it would then be 10 calls per player if they have that many items which should be rare.
But i was wondering what would be the best approach to have some scheduled task perform this?
I believe its only a 2 second maximum with scheduled tasks done through playfab right?
If so, then i think the only way would be to create a unity backend server and using a secret key playfab for that server to grab all the players and iterate through them to grab the playfab user title data that i need.
thanks for your help!
Daniel