We try to use PlayFab Party in Unity.
Our Env:
OS: Windows 7 64 bit
Unity version: Unity 2019.4.28f1c1
PlayFab Party version: playfab-party.1.7.0.0-main.0-9.1.2021.unitypackage
Target Platfor is set to "Android"
All Base Setting include titleid login is ok now.
the problem is:
DllNotFoundException: PartyWin32 PartyCSharpSDK.SDK.PartyInitialize (System.String titleId, PartyCSharpSDK.PARTY_HANDLE& handle) (at Assets/Plugins/PlayFabPartySDK/Source/Scripts/PartySDKCSharpSource/SDK.cs:39) PlayFab.Party.PlayFabMultiplayerManager._Initialize () (at Assets/Plugins/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:746) PlayFab.Party.PlayFabMultiplayerManager.Start () (at Assets/Plugins/PlayFabPartySDK/Source/Scripts/PartyUnitySDK/PlayFabMultiplayerManager.cs:133)
We try to solve but we find the message:
Plugins: Failed to load 'Assets/Plugins/PlayFabPartySDK/Source/DLLs/Win32/PartyWin32.dll' because one or more of its dependencies could not be loaded.
the main dependencies is:
Image has the following dependencies:
api-ms-win-core-synch-l1-1-0.dll
api-ms-win-eventing-classicprovider-l1-1-0.dll
api-ms-win-core-sysinfo-l1-1-0.dll
api-ms-win-core-profile-l1-1-0.dll
api-ms-win-core-libraryloader-l1-2-0.dll
api-ms-win-crt-runtime-l1-1-0.dll
api-ms-win-crt-string-l1-1-0.dll
api-ms-win-crt-stdio-l1-1-0.dll
api-ms-win-crt-convert-l1-1-0.dll
api-ms-win-crt-locale-l1-1-0.dll
api-ms-win-crt-math-l1-1-0.dll
api-ms-win-crt-heap-l1-1-0.dll
api-ms-win-crt-time-l1-1-0.dll
api-ms-win-crt-utility-l1-1-0.dll
api-ms-win-eventing-provider-l1-1-0.dll
api-ms-win-core-version-l1-1-0.dll
api-ms-win-core-winrt-l1-1-0.dll
api-ms-win-core-winrt-string-l1-1-0.dll
our question are:
1) does this plugin support run in Unity editor.
2) if 1) is yes, where to download the full dependencies .dll s?
Thanks much!