Hi,
I want to ask a question regarding on how I can approach resource gathering node that can be used by all the players inside that world. For example, I have a resource gathering node (like stone, wood, etc.) that has a maximum capacity of 100. If a player gathers from that node, the capacity will diminish by 5. The new value of that resource node should reflect to all the players. If the maximum capacity falls of by 50%, the resource node should start a timer (ex: 5 mins in real time) to refill that node.
I want to know if this is possible with PlayFab and how I can utilize it.
Thank you for your help.
,Hi,
I have a question regarding on how I can use playfab to create something like a resource gathering node (like stone, gold, lumber, etc) that updates to the all players inside that world. For example, I have a resource gathering node that has a 100 maximum capacity. Every time a player gathers on that resource node, the resource node capacity diminish by 5 (for example only) and the value of that node should update to all the player. Then if the resource gathering node drop by 50% of its maximum capacity, a timer will start for that node that will refill it after 5 mins.
For reference, I have looked into this thread