We're attempting to port one of our unity games over to WebGL and have it play as a facebook app. We've got saving functioning but now we're at the point of adding in app purchase support and were wondering if there's any way to setup playfab as a purchase callback system.
From the facebook documentation here: https://developers.facebook.com/docs/payments/realtimeupdates we need to provide a callback url and a verification token that would handle purchase validation.
I haven't seen anything like this in the playfab api but if it was supported functionality it would help us out greatly.
Thanks