Im trying to make runes as item. Each rune should have their "Level" and "RuneType" Datas.
I can manually add those datas in playfab.
However, I CANT add or CHANGE any values of player's specific rune's custom datas.
Whenever I chance values in playfab, Values are shows correctly in unity.
But, I cant chance in unity, which makes a problem for me.
I've tried those codes, which doesnt give an error, but does nothing.
result.Inventory[0].CustomData["Test"] = "99"; result.Inventory[0].CustomData.Add("Test", "99"); result.Inventory[0].CustomData = new Dictionary<string, string> { { "Test", "555" } };