Is there an automatic way to get a server that is nearest to the player when using
RequestMultiplayerServerRequest?
like AzureRegion.Closest
Is there an automatic way to get a server that is nearest to the player when using
RequestMultiplayerServerRequest?
like AzureRegion.Closest
You can deploy playfab multiplayer servers to more than a dozen Azure regions to allow players to access "nearby" servers and provide low-latency connections for other regions. Players can use Quality-of-Service (QoS) beacons to measure the latency to Azure and connet to the region with lower latency. For more operations, please refer to https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/using-qos-beacons-to-measure-player-latency-to-azure.
Thanks for your help.
I was able to build my own solution to ping the playfab servers to get the one with the lowest latency and then connect to that.
I wrote a guide for unity3d because I think more people will search a solution for that.
PlayFab Multiplayer guide for unity 3d
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