Hi, Could you please help me out with this. I am stuck as to which flow to use.. which is the best/ optimized way of going about designing something like this...
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In my game there are several Characters (Cars) Each car has its specific engine, Speed, acceleration, Grip, Allweather tyres etc..
My game does not require me to have seperate leaderboards for these cars.
User can buy these charactes using real currency through IAP or using gems accumulated in game/bought through IAP.
For upgrades we have another currency (VC) gold coins, So.. Gems to buy characters and Gold coins to upgrade.
How do I go about designing these characters, What I need is to have several Objects each having an indvidual set of properties (some properties are upgradeable and some are not ( like engine is upgradeable and all weather tyres are not) and store this information somewhere.