How to implement BATTLE PASS charging model
How to implement BATTLE PASS charging model
May I know the exact BATTLE PASS charging model you're designing for your game? Maybe with few more detail would be helpful, thanks!
Basically, you can use Player Data to record players' experiences and use our Inventory system to store players' items, then implement a custom server side logic that checks the player's experience and inventory status, and grant the corresponding rewards. Cloud Scrip or PlayFab CloudScript using Azure Functions can be used to host such server side logics.
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