Hello,
I was wondering if using these function in a Cloudscript function is a good or bad example and if it increases the bill?
In some functions, I use GetTitleData, GetPlayerStatistics, GetUserReadOnlyData, UpdateUserReadOnlyData, UpdatePlayerStatistics at the same time.
The reason is that I have implemented some variables to TitleData. So, when I need to update the game design, I don't have to change the both game code and Cloudscript, and release a new version. Every function have average of 3 values to get/update. These function are called approximately in every 5-10 minutes per player.
It looks a bit overload to me, but I'm not sure. Also, is there any documentation of optimizing Cloudscript?