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Ben Vissotzky avatar image
Ben Vissotzky asked

Are there read limitations on player data?

We would like to have some sort of global storage available by all players. It will be frequently updated by a single source, and will be read by clients at a relatively small interval. Let's say at a rate of 5 minutes per player. The updates could happen close to once a minute.

My impression was that title data should not be updated anywhere near that frequency, so one potential idea was to utilize a new player account only accessible by our server that we could update when needed. All players in game would then read from this players data. Are there going to be performance issues for this?

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brendan avatar image
brendan answered

Yes, player data does not support read from or write to a single account's data across the entire player base. It is not designed to handle that, and trying to use it that way would likely result in your title being throttled, as it could cause data latency issues for others.

For the feature you're describing, I would recommend using a Redis cache (https://docs.microsoft.com/en-us/azure/azure-cache-for-redis/cache-overview).

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