I'm looking for clarification on how PartyManager::GetRegions works with P2P connections not using PlayFab servers. The documentation does not quite clarify on whether there is any differentiation in how QoS is measured in different use cases of PlayFab Party. Is it safe to assume that the method of which QoS is measured does not change between PlayFab Party use cases? Getting a few more details about how QoS measurements works with Party would help me ensure there are no regressions in our current work to move to PlayFab Party in terms of ensuring that QoS is correctly/adequately measured between clients