You can set up foreign currency prices using the RealCurrencyPrices object in your catalog, as shown in UpdateCatalogItems. Once you have done so, those prices will be available as part of the StartPurchase flow. The RealCurrencyPrices object is not exposed in the Game Manager yet, so you will need to use the API methods to update the catalog with these prices.
Hi,
We are having a prroblem uging the API here in Brazil together with Paypal.
We need to change the currency, otherwise Brazilian users will not be able
to buy using their brazilian accounts.
We followed the information to use the [ UpdateCatalogItems ] updating the items
on the variable RealCurrencyPrices, and our test items are like this:
{
"ItemId": "prestige_coins_10_teste",
"ItemClass": "Coins",
"CatalogVersion": "Real Money",
"DisplayName": "10 Prestiges Teste",
"Description": "Teste hjdsbvhdsbvjdsbvhsdjhvbdsjvbhdsbvhdssbvh",
"VirtualCurrencyPrices": {
"RM": 10
},
"RealCurrencyPrices": {
"BRL": 10,
"GBP": 10,
"EUR": 10
},
"CanBecomeCharacter": false,
"IsStackable": true,
"IsTradable": false
}
Even doing that, we cannot get the amount in BRL to the Brazilian users.
What we have to do on this situation?
Many Thanks,
sorry to dig up an old thread, but is there any update to this? are we able to use Paypal for transactions not in USD?
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