Hi everybody,
I'm developing for Nintendo Switch on Unity.
The login was working fine, but in the last couple of weeks sometimes happens the following error:
/Client/LoginWithCustomID PlayFabError(ServiceUnavailable, Cannot connect to destination host, 400 BadRequest)
Other times it breaks just after the login:
/Client/UpdateUserTitleDisplayName PlayFabError(ServiceUnavailable, Cannot connect to destination host, 400 BadRequest)
The display name update is an addition of the last couple of weeks, so the issue could be somehow related.
On windows our code runs correctly, giving us the expected behaviour, the issues appear only on switch.
We tried a couple of different networks and a couple of different DNS (1.1.1.1 / 8.8.8.8), without any success.
Does anybody have an idea of what could be wrong?