Hi,
I've read this repeatedly https://community.playfab.com/hc/en-us/community/posts/207129407-Persistent-turn-based-games-
and also studied this example
https://doc.photonengine.com/en/turnbased/current/tutorials/memory-demo
and read this one too
https://playfab.com/blog/creating-turn-based-asynchronous-matchmaker-without-dedicated-server/
I can almost see what I want is the photon example but tied onto playfab group data for persistence.
My main conclusion is that its complicated.
You've mentioned that a blogupdate for async matchmake is in the pipeline. Is it going to be soon(ish)? Is there an approximate ETA? I have enough to work on for a bit longer (forever.. it seems like)
thanks in advance.