Hello,
In the Photon turnbased SDK/Playfab-Integration example, an important piece of the CloudScript code is missing which is the handler for the GetGameList WebRPC. Provided is only this placeholder in CloudScript/photonEvent.js:
// Placeholder to prevent Photon Error
handlers.GetGameList = function(args)
{
return { "" : "" };
}
Could you kindly share your Cloudscript implementation you used to save (and return) the list of games the player can rejoin when he leaves a room?
-act