in this forum post, the implication is that "Objects are size-limited and are all retrieved with a profile".
How can I access those objects tied to a player as part of the login results? (I dont want to make a separate call)
I've hand-added some object data in the developer portal (Players > playerid > Objects) for a specific player.
In Unity, I am doing a LoginWithAndroidDeviceIDRequest with GetPlayerProfile=true for GetPlayerCombinedInfoRequestParams. Should I expect to be able to find that object data in the resulting LoginResult? I dont see anything obvious in result.InfoResultPayload.PlayerProfile>
Thanks in advance!