Trying to make a level-select map that the player needs to progress through in a Candy-Crush kinda way.
How should i go about implementing this?
Trying to make a level-select map that the player needs to progress through in a Candy-Crush kinda way.
How should i go about implementing this?
Can you share bit more details on this, please? You could try using container but Is the level (map) itself an unlock (consume items to get the items in the container)? If so then yeah you could make a container that gave a fake item that was the token for the map.
@pfnathan im aiming for the level selector to have a path on which you need to complete ascending levels in order to progress.
If possible I'd also like to rate finished levels based on the users performance in that level.
The level selector I've got in my head looks a lot like Candy crush's one
@pfnathan @Brendan thanks for the suggestions ill try to clear my question.
I'm trying to make a level selector in which you need to follow a path and in order to do so you must complete ascending levels, one after the other.
I'd also like to rate the player's performance on completed levels.
Level unlocks don't need to be too secure.
Finished deal would look similar to Candy crush's level selector.
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