Hi.
I think I nearly have everything worked out for my turn-based multiplayer flow!
My current vexation is as follows.
I am trying to emulate the Game Center multplayer flow.
I want players to invite friends to join a multiplayer game.
- Let's say the first player invites 3 friends to play, and makes the first move of the game, creating a room in Photon.
- He then leaves the room because none of his friends are online.
- This new room won't appear in his friends room list, because they haven't joined it yet.
No, I can notify the friends with a push message... but that isn't terribly robust. My solution is to send the friends an inventory item that equates to a game invite (with the room ID in the annotation).
That way I can check their inventory for invites on start-up.
Is this a good idea, or just plain crazy?
Thanks,
Dan