Using Unity SDK. Use Case: A user is invited to the lobby and successfully joins. The user, now a member, leaves the lobby via Lobby.Leave(entKey), where the entKey is for the member leaving the lobby.
What notification is provide to the lobby, lobby owner, and lobby members?
PlayfabMultiplayerEventProcessor is in place I have subscribed to all available events, "OnLobby..." No events are fired when the member leaves.
I have validated events fire for other lobby actions. The member that left the lobby receives OnLobbyDisconnected as expected.