I recently upgraded my project from 2021.3f lts to 2022.3 lts but the dedicated server was healthy after the upgrade it is unhealthy, any help would be appreciated.
I recently upgraded my project from 2021.3f lts to 2022.3 lts but the dedicated server was healthy after the upgrade it is unhealthy, any help would be appreciated.
I managed to fix it but I am not sure if this is intended : Player settings > Other > Downloads over http was disabled when I set it to enabled it works.
Have you tried it with LocalMultiplayerAgent and see if there's any issue?
Environment variable GSDK_CONFIG_FILE not defined NullReferenceException: Object reference not set to an instance of an object at PlayFab.PlayFabMultiplayerAgentAPI.Start () [0x0004b] in :0 at AgentListener.Start () [0x0000b] in :0
Even though I setup the gdsk correctly updated to the latest version, it works on unity 2021.3 but not on 2022.3.
Yes on 2021.3 it works but on 2022.3 I receive this : Environment variable GSDK_CONFIG_FILE not defined NullReferenceException: Object reference not set to an instance of an object at PlayFab.PlayFabMultiplayerAgentAPI.Start () [0x0004b] in :0 at AgentListener.Start () [0x0000b] in :0
Even though I have updated the sdk's and gdsk to the latest versions.
The “GSDK_CONFIG_FILE” is automatically create by LocalMultiplayerAgent based on the MultiplayerSettings.json. So, the "GSDK_CONFIG_FILE Not Defined" error can appear when you are NOT running the LocalMultiplayerAgent.exe. Have you referred to the Locally debugging game servers and integration with PlayFab - PlayFab | Microsoft Learn to set up LocalMultiplayerAgentPublish and local debug your server with LocalMultiplayerAgent?
Yes the exact same setup, I build with unity 2021.3 local multiplayer agent connects and heart beat is alive server is standing by, when I build with 2022.3 local agent stuck at heart beat.
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