It looks as though we are getting tossed into our errorCallback when calling LoginWithIOSDeviceID in Unity despite the PlayFab Dashboard showing a successful login. Whats even more peculiar is that if I toss the same call into PostMan with the exact same data using the Rest API I get a success response.
Snippet of C# code
var iosDeviceIdRequest = new LoginWithIOSDeviceIDRequest {
TitleId = PlayFabSettings.TitleId,DeviceId = userData.uuid,OS = SystemInfo.operatingSystem,DeviceModel = SystemInfo.deviceModel,CreateAccount = true};PlayFabClientAPI.LoginWithIOSDeviceID(iosDeviceIdRequest, (success) => {
Debug.Log("User signed in...");if (OnSignedIn != null) { OnSignedIn(); }
successCallback(success);}, (error) => {
Debug.Log("User failed to sign in...");errorCallback(error);}
);
Thanks for any help in advance!