Hi,
I'm currently using PUN for my Unity game's networking. I'm looking into different backend services that might help with preventing pirated copies of my game from accessing the multiplayer network and increasing my network costs.
Would Playfab help with this? If so, could you give me a high-level description on how it would do so? On a separate note, I saw that Playfab might support activation codes, but I can't seem to find much material on it.
Thanks!