Hi,
I'm trying to integrate PlayFab Party into our game but running into an issue.
When the second user joins the party and calls StartProcessingStateChanges(), I get the EndpointCreated for the other user already in the Party as expected. The problem is I also get an EndpointDestroyed state change on either the same or the next call.
The reason given on the EndpointDestroyed state change is: 'Disconnected' and the error given is: 3722304989 which PartyManager.GetErrorMessage() returns as "The error code is not valid or does not have an error message."
What could be causing this behaviour of joining the party and then immediately losing connection?
Thanks, James