Unity game server recieves no exit events ex. OnApplicationQuit, OnApplicationPause, PlayFabMultiplayerAgentAPI.OnShutDownCallback while on StandBy state.
Is there a way to know if server is about to be terminated while OnStandby? Specifically when server is terminated when Standby/ Max region counts are reduced.
All those are called normally when server is terminated internally on Active state but not when terminated externally while on standby.
Reason need this, is because server has to do some clean up before shutting down.
Thanks in advance!