Log file open, 06/14/22 06:23:16 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk3-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk3-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=176 LogPakFile: PakFile PathHashIndexSize=32 LogPakFile: PakFile FullDirectoryIndexSize=80 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk3-WindowsServer.pak' (chunk index 3, root '../../../MyGame/Content/MyGame/GUI/HUD/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:3 Root:../../../MyGame/Content/MyGame/GUI/HUD/ File:../../../MyGame/Content/Paks/pakchunk3-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000095 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk121-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk121-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=2784 LogPakFile: PakFile PathHashIndexSize=2656 LogPakFile: PakFile FullDirectoryIndexSize=5584 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk121-WindowsServer.pak' (chunk index 121, root '../../../MyGame/Content/Previews/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:121 Root:../../../MyGame/Content/Previews/ File:../../../MyGame/Content/Paks/pakchunk121-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000053 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk119-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk119-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=448 LogPakFile: PakFile PathHashIndexSize=304 LogPakFile: PakFile FullDirectoryIndexSize=848 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk119-WindowsServer.pak' (chunk index 119, root '../../../MyGame/Content/MyGame/Materials/Physical/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:119 Root:../../../MyGame/Content/MyGame/Materials/Physical/ File:../../../MyGame/Content/Paks/pakchunk119-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000053 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk118-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk118-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=688 LogPakFile: PakFile PathHashIndexSize=368 LogPakFile: PakFile FullDirectoryIndexSize=992 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk118-WindowsServer.pak' (chunk index 118, root '../../../MyGame/Content/MyGame/Materials/Menu/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:118 Root:../../../MyGame/Content/MyGame/Materials/Menu/ File:../../../MyGame/Content/Paks/pakchunk118-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000036 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk117-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk117-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=208 LogPakFile: PakFile PathHashIndexSize=64 LogPakFile: PakFile FullDirectoryIndexSize=112 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk117-WindowsServer.pak' (chunk index 117, root '../../../MyGame/Content/MyGame/Materials/Editor/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:117 Root:../../../MyGame/Content/MyGame/Materials/Editor/ File:../../../MyGame/Content/Paks/pakchunk117-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000043 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk116-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk116-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=2704 LogPakFile: PakFile PathHashIndexSize=2528 LogPakFile: PakFile FullDirectoryIndexSize=5728 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk116-WindowsServer.pak' (chunk index 116, root '../../../MyGame/Content/MyGame/Materials/Decals/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:116 Root:../../../MyGame/Content/MyGame/Materials/Decals/ File:../../../MyGame/Content/Paks/pakchunk116-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000034 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk115-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk115-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=304 LogPakFile: PakFile PathHashIndexSize=112 LogPakFile: PakFile FullDirectoryIndexSize=224 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk115-WindowsServer.pak' (chunk index 115, root '../../../MyGame/Content/MyGame/Materials/Crosshair/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:115 Root:../../../MyGame/Content/MyGame/Materials/Crosshair/ File:../../../MyGame/Content/Paks/pakchunk115-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000034 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk114-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk114-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=2480 LogPakFile: PakFile PathHashIndexSize=2048 LogPakFile: PakFile FullDirectoryIndexSize=4768 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk114-WindowsServer.pak' (chunk index 114, root '../../../MyGame/Content/MyGame/Other/Sky/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:114 Root:../../../MyGame/Content/MyGame/Other/Sky/ File:../../../MyGame/Content/Paks/pakchunk114-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000033 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk113-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk113-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=1248 LogPakFile: PakFile PathHashIndexSize=960 LogPakFile: PakFile FullDirectoryIndexSize=3232 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk113-WindowsServer.pak' (chunk index 113, root '../../../MyGame/Content/MyGame/UI/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:113 Root:../../../MyGame/Content/MyGame/UI/ File:../../../MyGame/Content/Paks/pakchunk113-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000032 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk112-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk112-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=6160 LogPakFile: PakFile PathHashIndexSize=6016 LogPakFile: PakFile FullDirectoryIndexSize=16384 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk112-WindowsServer.pak' (chunk index 112, root '../../../MyGame/Content/MyGame/Sounds/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:112 Root:../../../MyGame/Content/MyGame/Sounds/ File:../../../MyGame/Content/Paks/pakchunk112-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000036 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk111-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk111-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=736 LogPakFile: PakFile PathHashIndexSize=448 LogPakFile: PakFile FullDirectoryIndexSize=848 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk111-WindowsServer.pak' (chunk index 111, root '../../../MyGame/Content/MyGame/SGOs/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:111 Root:../../../MyGame/Content/MyGame/SGOs/ File:../../../MyGame/Content/Paks/pakchunk111-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000033 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk110-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk110-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=2688 LogPakFile: PakFile PathHashIndexSize=1744 LogPakFile: PakFile FullDirectoryIndexSize=5152 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk110-WindowsServer.pak' (chunk index 110, root '../../../MyGame/Content/MyGame/Player/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:110 Root:../../../MyGame/Content/MyGame/Player/ File:../../../MyGame/Content/Paks/pakchunk110-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000033 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk109-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk109-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=400 LogPakFile: PakFile PathHashIndexSize=176 LogPakFile: PakFile FullDirectoryIndexSize=416 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk109-WindowsServer.pak' (chunk index 109, root '../../../MyGame/Content/MyGame/Other/Other/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:109 Root:../../../MyGame/Content/MyGame/Other/Other/ File:../../../MyGame/Content/Paks/pakchunk109-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000034 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk108-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk108-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=11200 LogPakFile: PakFile PathHashIndexSize=10976 LogPakFile: PakFile FullDirectoryIndexSize=36016 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk108-WindowsServer.pak' (chunk index 108, root '../../../MyGame/Content/MyGame/Materials/Trainer/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:108 Root:../../../MyGame/Content/MyGame/Materials/Trainer/ File:../../../MyGame/Content/Paks/pakchunk108-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000034 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk107-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk107-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=720 LogPakFile: PakFile PathHashIndexSize=368 LogPakFile: PakFile FullDirectoryIndexSize=1056 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk107-WindowsServer.pak' (chunk index 107, root '../../../MyGame/Content/MyGame/Maps/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:107 Root:../../../MyGame/Content/MyGame/Maps/ File:../../../MyGame/Content/Paks/pakchunk107-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000034 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk106-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk106-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=192 LogPakFile: PakFile PathHashIndexSize=32 LogPakFile: PakFile FullDirectoryIndexSize=112 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk106-WindowsServer.pak' (chunk index 106, root '../../../MyGame/Content/MyGame/Loader/Structs/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:106 Root:../../../MyGame/Content/MyGame/Loader/Structs/ File:../../../MyGame/Content/Paks/pakchunk106-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000035 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk105-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk105-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=3728 LogPakFile: PakFile PathHashIndexSize=3568 LogPakFile: PakFile FullDirectoryIndexSize=9136 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk105-WindowsServer.pak' (chunk index 105, root '../../../MyGame/Content/MyGame/GUI/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:105 Root:../../../MyGame/Content/MyGame/GUI/ File:../../../MyGame/Content/Paks/pakchunk105-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000032 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk104-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk104-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=4512 LogPakFile: PakFile PathHashIndexSize=3088 LogPakFile: PakFile FullDirectoryIndexSize=7584 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk104-WindowsServer.pak' (chunk index 104, root '../../../MyGame/Content/MyGame/Editor/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:104 Root:../../../MyGame/Content/MyGame/Editor/ File:../../../MyGame/Content/Paks/pakchunk104-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000047 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk103-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk103-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=3872 LogPakFile: PakFile PathHashIndexSize=2512 LogPakFile: PakFile FullDirectoryIndexSize=7056 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk103-WindowsServer.pak' (chunk index 103, root '../../../MyGame/Content/MyGame/Arena/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:103 Root:../../../MyGame/Content/MyGame/Arena/ File:../../../MyGame/Content/Paks/pakchunk103-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000035 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk102-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk102-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=1072 LogPakFile: PakFile PathHashIndexSize=560 LogPakFile: PakFile FullDirectoryIndexSize=1392 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk102-WindowsServer.pak' (chunk index 102, root '../../../MyGame/Content/MyGame/AI/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:102 Root:../../../MyGame/Content/MyGame/AI/ File:../../../MyGame/Content/Paks/pakchunk102-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000036 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk101-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk101-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=528 LogPakFile: PakFile PathHashIndexSize=320 LogPakFile: PakFile FullDirectoryIndexSize=1184 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk101-WindowsServer.pak' (chunk index 101, root '../../../MyGame/Content/MyGame/Addons/') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:101 Root:../../../MyGame/Content/MyGame/Addons/ File:../../../MyGame/Content/Paks/pakchunk101-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000033 LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/pakchunk0-WindowsServer.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/pakchunk0-WindowsServer.pak. LogPakFile: PakFile PrimaryIndexSize=42016 LogPakFile: PakFile PathHashIndexSize=63216 LogPakFile: PakFile FullDirectoryIndexSize=106992 LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile '../../../MyGame/Content/Paks/pakchunk0-WindowsServer.pak' (chunk index 0, root '../../../') mounted LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:0 Root:../../../ File:../../../MyGame/Content/Paks/pakchunk0-WindowsServer.pak) LogPakFile: OnPakFileMounted2Time == 0.000034 LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 7 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.132009 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin GifRecorder LogPluginManager: Mounting plugin MinimapPlugin LogPluginManager: Mounting plugin KantanCharts LogPluginManager: Mounting plugin LoadingScreen LogPluginManager: Mounting plugin LowEntryExtStdLib LogPluginManager: Mounting plugin NoisePlugin LogPluginManager: Mounting plugin PlayFab LogPluginManager: Mounting plugin RamaSaveSystem LogPluginManager: Mounting plugin RuntimeTransformer LogPluginManager: Mounting plugin SteamCore LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin OnlineSubsystemSteam LogPluginManager: Mounting plugin SteamShared LogPluginManager: Mounting plugin VictoryBPLibrary LogPluginManager: Mounting plugin ApexDestruction LogPluginManager: Mounting plugin BlockoutToolsPlugin LogPluginManager: Mounting plugin VaRest LogPluginManager: Mounting plugin Strider LogPluginManager: Mounting plugin UnrealWebServer LogPluginManager: Mounting plugin WebCommunication LogPluginManager: Mounting plugin DiscordMessenger LogPluginManager: Mounting plugin EasyFileDialog LogPluginManager: Mounting plugin AutoSettings LogPluginManager: Mounting plugin UMGVideoPlayer LogPluginManager: Mounting plugin Reflex LogPluginManager: Mounting plugin RuntimeFilesDownloader LogPluginManager: Mounting plugin KytanBPLibrary LogPluginManager: Mounting plugin SteamSockets LogPluginManager: Mounting plugin PlayfabGSDK LogPluginManager: Mounting plugin DiscordUE4 LogPluginManager: Mounting plugin Ping LogPluginManager: Mounting plugin PingQoS LogPluginManager: Mounting plugin AdvancedSessions LogPluginManager: Mounting plugin AdvancedSteamSessions LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin OodleData LogPluginManager: Mounting plugin OodleNetwork LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin AudioSynesthesia LogPlayFabGSDK: VM Agent Endpoint: 172.19.0.11:56001 LogPlayFabGSDK: Server Instance Id: fb3a2c6bad8a4dbe0099450b481d5c3b616c71f39e6deb9dad89bb80cf1f51fa LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogSteamShared: Display: Loading Steam SDK 1.51 LogSteamShared: Steam SDK Loaded! LogOnline: OSS: Creating online subsystem instance for: Steam LogOnline: STEAM: [AppId: 1100990] Game Server API initialized 1 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [Steam] LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set. LogInit: Build: ++UE4+Release-4.27-CL-0 LogInit: Engine Version: 4.27.2-0+++UE4+Release-4.27 LogInit: Compatible Engine Version: 4.27.0-0+++UE4+Release-4.27 LogInit: Net CL: 0 LogInit: OS: Windows Server 2019 (Release 1809) (), CPU: AMD EPYC 7763 64-Core Processor , GPU: GenericGPUBrand LogInit: Compiled (64-bit): Jun 2 2022 22:38:25 LogInit: Compiled with Visual C++: 19.29.30141.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.27 LogInit: Command Line: -log LogInit: Base Directory: C:/Assets/MyGame/Binaries/Win64/ LogInit: Allocator: binned2 LogInit: Installed Engine Build: 0 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogLinker: AddRedirectList(../../../MyGame/Saved/Config/WindowsServer/VaRest.ini) has substring redirect /VaRestPlugin/, these are very slow and should be resolved as soon as possible! LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../MyGame/Saved/Config/WindowsServer/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2022.06.14-06.23.16:921][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] [2022.06.14-06.23.16:921][ 0]LogConfig: Setting CVar [[r.setres:1280x720]] [2022.06.14-06.23.16:921][ 0]LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2022.06.14-06.23.16:921][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../MyGame/Saved/Config/WindowsServer/Engine.ini] [2022.06.14-06.23.16:921][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2022.06.14-06.23.16:921][ 0]LogConfig: Setting CVar [[r.ForwardShading:1]] [2022.06.14-06.23.16:921][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:0]] [2022.06.14-06.23.16:921][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:1]] [2022.06.14-06.23.16:921][ 0]LogConfig: Setting CVar [[r.CustomDepth:3]] [2022.06.14-06.23.16:921][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:2]] [2022.06.14-06.23.16:921][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] [2022.06.14-06.23.16:921][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] [2022.06.14-06.23.16:921][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] [2022.06.14-06.23.16:922][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] [2022.06.14-06.23.16:922][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] [2022.06.14-06.23.16:922][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] [2022.06.14-06.23.16:922][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]] [2022.06.14-06.23.16:922][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] [2022.06.14-06.23.16:922][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:1]] [2022.06.14-06.23.16:922][ 0]LogConfig: Setting CVar [[r.MobileHDR:0]] [2022.06.14-06.23.16:922][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../MyGame/Saved/Config/WindowsServer/Engine.ini] [2022.06.14-06.23.16:922][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../MyGame/Saved/Config/WindowsServer/Engine.ini] [2022.06.14-06.23.16:923][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2022.06.14-06.23.16:923][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2022.06.14-06.23.16:923][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2022.06.14-06.23.16:923][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2022.06.14-06.23.16:923][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2022.06.14-06.23.16:923][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2022.06.14-06.23.16:923][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2022.06.14-06.23.16:923][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2022.06.14-06.23.16:923][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2022.06.14-06.23.16:923][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2022.06.14-06.23.16:923][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2022.06.14-06.23.16:924][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2022.06.14-06.23.16:924][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2022.06.14-06.23.16:924][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2022.06.14-06.23.16:924][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../MyGame/Saved/Config/WindowsServer/Engine.ini] [2022.06.14-06.23.16:924][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2022.06.14-06.23.16:924][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2022.06.14-06.23.16:924][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2022.06.14-06.23.16:924][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2022.06.14-06.23.16:924][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2022.06.14-06.23.16:925][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2022.06.14-06.23.16:925][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2022.06.14-06.23.16:925][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2022.06.14-06.23.16:925][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2022.06.14-06.23.16:925][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2022.06.14-06.23.16:925][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2022.06.14-06.23.16:925][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2022.06.14-06.23.16:925][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2022.06.14-06.23.16:925][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2022.06.14-06.23.16:925][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../MyGame/Saved/Config/WindowsServer/Engine.ini] [2022.06.14-06.23.16:927][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2022.06.14-06.23.16:927][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2022.06.14-06.23.16:927][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2022.06.14-06.23.16:927][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2022.06.14-06.23.16:927][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2022.06.14-06.23.16:927][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2022.06.14-06.23.16:927][ 0]LogInit: Selected Device Profile: [WindowsServer] [2022.06.14-06.23.16:927][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer] [2022.06.14-06.23.16:927][ 0]LogHAL: Display: Platform has ~ 8 GB [8589463552 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2022.06.14-06.23.16:937][ 0]LogInit: Going up to parent DeviceProfile [Windows] [2022.06.14-06.23.16:937][ 0]LogInit: Going up to parent DeviceProfile [] [2022.06.14-06.23.16:937][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:937][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2022.06.14-06.23.16:937][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2022.06.14-06.23.16:937][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:937][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2022.06.14-06.23.16:937][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2022.06.14-06.23.16:938][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2022.06.14-06.23.16:938][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../MyGame/Saved/Config/WindowsServer/Scalability.ini] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2022.06.14-06.23.16:938][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2022.06.14-06.23.16:938][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../MyGame/Saved/Config/WindowsServer/Engine.ini] [2022.06.14-06.23.16:949][ 0]LogInit: Computer: FB3A2C6BAD8A [2022.06.14-06.23.16:949][ 0]LogInit: User: ContainerAdministrator [2022.06.14-06.23.16:949][ 0]LogInit: CPU Page size=4096, Cores=1 [2022.06.14-06.23.16:949][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2022.06.14-06.23.16:949][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) [2022.06.14-06.23.16:949][ 0]LogMemory: Platform Memory Stats for WindowsServer [2022.06.14-06.23.16:949][ 0]LogMemory: Process Physical Memory: 108.73 MB used, 108.74 MB peak [2022.06.14-06.23.16:949][ 0]LogMemory: Process Virtual Memory: 106.76 MB used, 106.76 MB peak [2022.06.14-06.23.16:950][ 0]LogMemory: Physical Memory: 2360.22 MB used, 5831.33 MB free, 8191.55 MB total [2022.06.14-06.23.16:950][ 0]LogMemory: Virtual Memory: 134209760.00 MB used, 7968.99 MB free, 134217728.00 MB total [2022.06.14-06.23.16:950][ 0]LogWindows: WindowsPlatformFeatures disabled or dedicated server build [2022.06.14-06.23.16:973][ 0]LogInit: Physics initialised using underlying interface: PhysX [2022.06.14-06.23.16:974][ 0]LogInit: Using OS detected language (en-US). [2022.06.14-06.23.16:974][ 0]LogInit: Using OS detected locale (en-US). [2022.06.14-06.23.16:975][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2022.06.14-06.23.17:004][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2022.06.14-06.23.17:004][ 0]LogODSC: ODSC Thread active. [2022.06.14-06.23.17:011][ 0]LogInit: Using OS detected language (en-US). [2022.06.14-06.23.17:011][ 0]LogInit: Using OS detected locale (en-US). [2022.06.14-06.23.17:011][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2022.06.14-06.23.17:015][ 0]LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up [2022.06.14-06.23.17:122][ 0]LogTextLocalizationManager: Compacting localization data took 0.74ms [2022.06.14-06.23.17:123][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages [2022.06.14-06.23.17:123][ 0]LogPackageLocalizationCache: Processed 30 localized package path(s) for 1 prioritized culture(s) in 0.000080 seconds [2022.06.14-06.23.17:123][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk0-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:124][ 0]LogInit: Selected Device Profile: [WindowsServer] [2022.06.14-06.23.17:125][ 0]LogInit: Active device profile: [000002E2D73B4300][000002E2D5710010 49] WindowsServer [2022.06.14-06.23.17:125][ 0]LogInit: Profiles: [000002E2D73B4480][000002E2D5714930 49] Windows, [000002E2D73B4300][000002E2D5710010 49] WindowsServer, [2022.06.14-06.23.17:134][ 0]LogSerialization: Display: AllowBulkDataInIoStore: 'true' [2022.06.14-06.23.17:142][ 0]LogNetVersion: MyGame 1.0.0, NetCL: 0, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1871956876) [2022.06.14-06.23.17:176][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.003 s [2022.06.14-06.23.17:185][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2022.06.14-06.23.17:185][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2022.06.14-06.23.17:200][ 0]LogUObjectArray: 23277 objects as part of root set at end of initial load. [2022.06.14-06.23.17:201][ 0]LogUObjectAllocator: 4780432 out of 0 bytes used by permanent object pool. [2022.06.14-06.23.17:201][ 0]LogUObjectArray: CloseDisregardForGC: 23277/0 objects in disregard for GC pool [2022.06.14-06.23.17:201][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2022.06.14-06.23.17:202][ 0]LogGifRecorder: FGifRecorderModule::StartupModule(13) Loaded GifRecorder! [2022.06.14-06.23.17:205][ 0]LogVaRest: FVaRestModule::StartupModule(28): VaRest (1.1.33) module started [2022.06.14-06.23.17:205][ 0]LogAutoSettings: AutoSettings module starting up [2022.06.14-06.23.17:205][ 0]LogAutoSettingsInput: AutoSettingsInput module starting up [2022.06.14-06.23.17:205][ 0]LogDiscordUE4: Display: Starting DiscordUE4 module. [2022.06.14-06.23.17:205][ 0]LogDiscordUE4: Display: Discord directory is ../../../MyGame/Plugins/DiscordUE4_RPC/Source/ThirdParty/discord-files/Win64 [2022.06.14-06.23.17:286][ 0]LogDiscordUE4: Display: Dependency discord_game_sdk.dll successfully loaded from directory ../../../MyGame/Plugins/DiscordUE4_RPC/Source/ThirdParty/discord-files/Win64 [2022.06.14-06.23.17:286][ 0]LogPingQoS: PingQoS module started [2022.06.14-06.23.17:287][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 910C4E38404D3A61FAB4E29F88CABBB8 | Instance: 5D99B24D4F26A7D64C411A9105B16991 (FB3A2C6BAD8A-6044). [2022.06.14-06.23.17:288][ 0]LogTemp: -------------------------------------------------------------------------------- [2022.06.14-06.23.17:288][ 0]LogTemp: Using SteamCore Version: 1.5.3.2 [2022.06.14-06.23.17:288][ 0]LogTemp: -------------------------------------------------------------------------------- [2022.06.14-06.23.17:289][ 0]LogSockets: SteamSockets: Initializing Network Relay [2022.06.14-06.23.17:290][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2022.06.14-06.23.17:291][ 0]LogEngine: Initializing Engine... [2022.06.14-06.23.17:291][ 0]LogVaRest: UVaRestSubsystem::Initialize(24): VaRest subsystem initialized [2022.06.14-06.23.17:291][ 0]LogPingQoS: PingQoS subsystem initialized [2022.06.14-06.23.17:296][ 0]LogInit: Initializing FReadOnlyCVARCache [2022.06.14-06.23.17:296][ 0]LogNetVersion: Set ProjectVersion to 4.0.6.2. Version Checksum will be recalculated on next use. [2022.06.14-06.23.17:296][ 0]LogInit: Texture streaming: Disabled [2022.06.14-06.23.17:305][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk113-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:305][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk112-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:306][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk111-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:307][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk108-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:307][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk119-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:307][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk106-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:307][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk104-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:308][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk103-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:309][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk114-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:311][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk110-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:312][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk109-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:313][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk101-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:313][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk102-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:350][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk107-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:363][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk116-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:397][ 0]LogPakFile: New pak file ../../../MyGame/Content/Paks/pakchunk105-WindowsServer.pak added to pak precacher. [2022.06.14-06.23.17:667][ 0]LogBlueprintUserMessages: [Main_GI_C_2147482596] INIT CALLED! [2022.06.14-06.23.17:668][ 0]LogBlueprintUserMessages: [Main_GI_C_2147482596] 20.107.131.17 [2022.06.14-06.23.17:668][ 0]LogBlueprintUserMessages: [Main_GI_C_2147482596] Port Configuration 0: Name: UnrealServerGsdkHostPort // Server Listening Port: 8,888 // Client Connection Port: 30,000 [2022.06.14-06.23.17:668][ 0]LogBlueprintUserMessages: [Main_GI_C_2147482596] Port Configuration 1: Name: game_port // Server Listening Port: 7,777 // Client Connection Port: 30,100 [2022.06.14-06.23.17:668][ 0]LogBlueprintUserMessages: [Main_GI_C_2147482596] Port Configuration 2: Name: steam_tcp // Server Listening Port: 27,015 // Client Connection Port: 30,200 [2022.06.14-06.23.17:668][ 0]LogBlueprintUserMessages: [Main_GI_C_2147482596] Port Configuration 3: Name: steam_udp // Server Listening Port: 27,015 // Client Connection Port: 30,300 [2022.06.14-06.23.17:669][ 0]LogBlueprintUserMessages: [Main_GI_C_2147482596] Port Configuration 4: Name: HTTP_tcp // Server Listening Port: 80 // Client Connection Port: 30,400 [2022.06.14-06.23.17:669][ 0]LogBlueprintUserMessages: [Main_GI_C_2147482596] Port Configuration 5: Name: HTTP_udp // Server Listening Port: 80 // Client Connection Port: 30,500 [2022.06.14-06.23.17:669][ 0]LogBlueprintUserMessages: [Main_GI_C_2147482596] Port Configuration 6: Name: HTTPS_tcp // Server Listening Port: 443 // Client Connection Port: 30,600 [2022.06.14-06.23.17:669][ 0]LogBlueprintUserMessages: [Main_GI_C_2147482596] Port Configuration 7: Name: HTTPS_udp // Server Listening Port: 443 // Client Connection Port: 30,700 [2022.06.14-06.23.17:669][ 0]LogPlayFabGSDK: Warning: GSDK Game server listening port: 8888 [2022.06.14-06.23.17:670][ 0]LogPlayFabGSDK: Warning: GSDK Game client connection port: 30000 [2022.06.14-06.23.17:670][ 0]LogPlayFabGSDK: Warning: Assigning Unreal Server Host Port to MPS port: 8888 [2022.06.14-06.23.17:670][ 0]LogInit: Display: Game Engine Initialized. [2022.06.14-06.23.17:671][ 0]LogAutoSettings: Applied 0 settings from config [2022.06.14-06.23.17:671][ 0]LogInit: Display: Starting Game. [2022.06.14-06.23.17:671][ 0]LogNet: Browse: /Game/MyGame/Maps/Arena_Maps/ArenaV1?Name=Player [2022.06.14-06.23.17:672][ 0]LogLoad: LoadMap: /Game/MyGame/Maps/Arena_Maps/ArenaV1?Name=Player [2022.06.14-06.23.17:672][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0 [2022.06.14-06.23.17:675][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2022.06.14-06.23.17:684][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms [2022.06.14-06.23.17:706][ 0]LogAIModule: Creating AISystem for world ArenaV1 [2022.06.14-06.23.17:706][ 0]LogLoad: Game class is 'Arena1vs1Arenas_C' [2022.06.14-06.23.17:707][ 0]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver. [2022.06.14-06.23.17:707][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0 [2022.06.14-06.23.17:708][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) [2022.06.14-06.23.17:708][ 0]LogNet: GameNetDriver SteamSocketsNetDriver_2147482505 started listening on 8888 [2022.06.14-06.23.17:711][ 0]LogWorld: Bringing World /Game/MyGame/Maps/Arena_Maps/ArenaV1.ArenaV1 up for play (max tick rate 30) at 2022.06.14-06.23.17 [2022.06.14-06.23.17:711][ 0]LogWorld: Bringing up level for play took: 0.002847 [2022.06.14-06.23.17:712][ 0]LogLoad: Took 0.040291 seconds to LoadMap(/Game/MyGame/Maps/Arena_Maps/ArenaV1) [2022.06.14-06.23.17:712][ 0]LogPlayFabGSDKGameInstance: Warning: Reached onStart! [2022.06.14-06.23.17:713][ 0]LogPakFile: AllPaks IndexSizes: DirectoryHashSize=697204, PathHashSize=352, EntriesSize=92880, TotalSize=790436 [2022.06.14-06.23.17:713][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2022.06.14-06.23.17:713][ 0]LogLoad: (Engine Initialization) Total time: 1.71 seconds [2022.06.14-06.23.17:749][ 1]LogPlayFabGSDKGameInstance: Warning: Finished Initialization - Moving to StandBy! [2022.06.14-06.23.17:750][ 1]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.17:816][ 3]LogSteamSocketsAPI: Warning: SteamSockets API: Warning SDR network config fetch first attempt failed. HTTP 504. . Trying again. [2022.06.14-06.23.17:951][ 7]LogSteamSocketsAPI: Verbose: SteamSockets API: Log Got SDR network config. Loaded revision 374 OK [2022.06.14-06.23.17:951][ 7]LogSteamSocketsAPI: Verbose: SteamSockets API: Log Performing ping measurement [2022.06.14-06.23.17:951][ 7]LogSteamSocketsAPI: Verbose: SteamSockets API: Log SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement) [2022.06.14-06.23.18:763][ 31]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.19:775][ 61]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.20:755][ 90]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.21:768][120]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.22:784][150]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.23:461][170]LogSteamSocketsAPI: Verbose: SteamSockets API: Log Ping measurement completed [2022.06.14-06.23.23:461][170]LogSteamSocketsAPI: Verbose: SteamSockets API: Log Ping location: lhr=10+1,ams=19+1/15+1,par=22+2/17+1,fra=23+2,sto2=/34+1,sto=35+3/35+1,vie=35+3/35+1,mad=41+4/37+1,waw=38+3/39+1,iad=66+6,sgp=161+16/162+16,gru=169+16 [2022.06.14-06.23.23:461][170]LogSteamSocketsAPI: Verbose: SteamSockets API: Log SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK) [2022.06.14-06.23.23:765][179]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.24:780][209]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.24:881][212]LogSteamSocketsAPI: Verbose: SteamSockets API: Log Gameserver logged on to Steam, assigned identity steamid:90160135606056968 [2022.06.14-06.23.24:881][212]LogSteamSocketsAPI: Verbose: SteamSockets API: Log AuthStatus (steamid:90160135606056968): Attempting (Requesting cert) [2022.06.14-06.23.24:881][212]LogSteamSocketsAPI: Verbose: SteamSockets API: Log Set SteamNetworkingSockets P2P_STUN_ServerList to '155.133.248.39:3478' as per SteamNetworkingSocketsSerialized [2022.06.14-06.23.24:881][212]LogSockets: SteamSockets: Now tracking socket 65536 for addr 90160135606056968:8888, has parent? 0 [2022.06.14-06.23.25:151][220]LogSteamSocketsAPI: Verbose: SteamSockets API: Log AuthStatus (steamid:90160135606056968): OK (OK) [2022.06.14-06.23.25:151][220]LogSteamSocketsAPI: Verbose: SteamSockets API: Log Certificate expires in 48h00m at 1655360604 (current time 1655187804), will renew in 46h00m [2022.06.14-06.23.25:184][221]LogBlueprintUserMessages: [Main_GI_C_2147482596] Success Creating Steam Session... [2022.06.14-06.23.25:185][221]LogBlueprintUserMessages: [Main_GI_C_2147482596] Steam Server Initialized! [2022.06.14-06.23.25:185][221]LogPlayFab: Request: { "CreateAccount": true, "PlayerSecret": null, "ServerCustomId": "DC5D387A9F9595DC" } [2022.06.14-06.23.25:756][238]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.26:026][246]LogPlayFab: Response : {"code":200,"status":"OK","data":{"SessionTicket":"686CF0E6F8438885--EA612699FD7FB55C-528BC-8DA4DCE63B4999D-YJm8wduxSLFUktemFw2FUc6XdJaxkrR86WZQ2jvtwQU=","PlayFabId":"686CF0E6F8438885","NewlyCreated":false,"SettingsForUser":{"NeedsAttribution":false,"GatherDeviceInfo":true,"GatherFocusInfo":true},"LastLoginTime":"2022-06-14T06:11:57.101Z","EntityToken":{"EntityToken":"NHwrQUFHandONEhTVWJaR1JISGkxNDlkMnc4U0NGM1IwRDNEanRPN0xPbFkwPXx7ImkiOiIyMDIyLTA2LTE0VDA2OjIzOjI1Ljc3Mjg0MTNaIiwiaWRwIjoiQ3VzdG9tU2VydmVyIiwiZSI6IjIwMjItMDYtMTVUMDY6MjM6MjUuNzcyODQxM1oiLCJ0aWQiOiJhY2YyZDM1YTUyZGU0OTllYjMxYzhhYjNkMzRjNWMwNCIsImlkaSI6IkRDNUQzODdBOUY5NTk1REMiLCJoIjoiOUUzQUJGRTUyRTQ5NENFNCIsImVjIjoidGl0bGVfcGxheWVyX2FjY291bnQhQzEwOUFBMTU1QjU5NEVBQy81MjhCQy82ODZDRjBFNkY4NDM4ODg1L0NBNjhGREExNkNCNTY0MEYvIiwiZWkiOiJDQTY4RkRBMTZDQjU2NDBGIiwiZXQiOiJ0aXRsZV9wbGF5ZXJfYWNjb3VudCJ9","TokenExpiration":"2022-06-15T06:23:25.772Z","Entity":{"Id":"CA68FDA16CB5640F","Type":"title_player_account","TypeString":"title_player_account","IsTitle":false,"IsNamespace":false,"IsService":false,"IsMasterPlayer":false,"IsTitlePlayer":true}}}} [2022.06.14-06.23.26:026][246]LogBlueprintUserMessages: [Main_GI_C_2147482596] Server Logged On Playfab [2022.06.14-06.23.26:027][246]LogPlayFab: Request: { "GroupName": "20.107.131.17, 90160135606056968" } [2022.06.14-06.23.26:295][254]LogPlayFab: Response : {"code":200,"status":"OK","data":{"GroupName":"20.107.131.17, 90160135606056968","Group":{"Id":"EBD31AEA0FAF4757","Type":"group","TypeString":"group","IsTitle":false,"IsNamespace":false,"IsService":false,"IsMasterPlayer":false,"IsTitlePlayer":false},"MemberRoleId":"members","AdminRoleId":"admins","Roles":{"admins":"Administrators","members":"Members"},"Created":"2022-06-14T06:23:26.127Z","ProfileVersion":0}} [2022.06.14-06.23.26:295][254]LogBlueprintUserMessages: [Main_GI_C_2147482596] Create Group: 20.107.131.17, 90160135606056968 [2022.06.14-06.23.26:767][268]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.27:780][298]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.28:759][327]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.29:775][357]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.30:786][387]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.31:768][416]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.32:780][446]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.33:762][475]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.34:780][505]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.35:758][534]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.36:773][564]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.37:786][594]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.38:764][623]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.39:778][653]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.40:795][683]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.41:774][712]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.42:790][742]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.43:787][772]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.44:789][802]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.45:781][832]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.46:776][862]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.47:780][892]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.48:792][922]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.49:773][951]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.50:787][981]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.51:797][ 11]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.52:770][ 40]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.53:784][ 70]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.54:798][100]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.55:798][130]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.56:795][160]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.57:787][190]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.58:801][220]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.23.59:782][249]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.00:795][279]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.01:773][308]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.02:787][338]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.03:804][368]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.04:782][397]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.05:787][427]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.06:790][457]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.07:801][487]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.08:809][517]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.09:790][546]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.10:805][576]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.11:785][605]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.12:793][635]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.13:790][665]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.14:804][695]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.15:785][724]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.16:801][754]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.17:813][784]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.18:787][813]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.19:794][843]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.20:803][873]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.21:798][903]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.22:810][933]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.23:818][963]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.24:788][992]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.25:804][ 22]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.26:817][ 52]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.27:796][ 81]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.28:809][111]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.29:792][140]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.30:807][170]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.31:822][200]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.32:798][229]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.33:808][259]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.34:823][289]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.35:806][318]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.36:819][348]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.37:809][378]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.38:818][408]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.39:800][437]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.40:803][467]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.41:805][497]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.42:820][527]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.43:829][557]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.44:811][586]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.45:826][616]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.46:807][645]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.47:823][675]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.48:803][704]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.49:818][734]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.50:831][764]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.51:807][793]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.52:823][823]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.53:831][853]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.54:807][882]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.55:810][912]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.56:826][942]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.57:822][972]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.58:813][998]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.24.59:829][ 28]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.00:839][ 58]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.01:814][ 87]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.02:831][117]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.03:828][147]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.04:829][177]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.05:829][207]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.06:826][237]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.07:827][267]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.08:837][297]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.09:833][327]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.10:840][357]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.11:843][387]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.12:825][416]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.13:839][446]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.14:818][475]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.15:829][505]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.16:836][535]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.17:819][564]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.18:828][594]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.19:837][624]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.20:818][653]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.21:817][683]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.22:825][713]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.23:835][743]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.24:831][772]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.25:840][802]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.26:838][832]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.27:838][862]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.28:836][892]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.29:831][922]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.30:831][952]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.31:838][982]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.32:847][ 12]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.33:839][ 42]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.34:841][ 72]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.35:835][102]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.36:842][132]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.37:845][162]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.38:838][192]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.39:845][222]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.40:825][251]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.41:842][281]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.42:855][311]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.43:836][340]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.44:853][370]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.45:834][399]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.46:846][429]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.47:860][459]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.48:839][488]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.49:851][518]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.50:835][547]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.51:849][577]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.52:861][607]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.53:842][636]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.54:853][666]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.55:837][695]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.56:852][725]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.57:869][755]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.58:851][784]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.25.59:866][814]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.26.00:847][843]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.26.01:860][873]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.26.02:844][902]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.26.03:867][932]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.26.04:848][961]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.26.05:862][991]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.26.06:846][ 20]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.26.07:857][ 50]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.26.08:872][ 80]LogPlayFabGSDKGameInstance: Warning: Healthy! [2022.06.14-06.26.09:852][109]LogPlayFabGSDKGameInstance: Warning: Healthy!